Chatfield Tom
Fun Inc
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Random House, Inc.
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Автор: Chatfield Tom Издательство: Random House, Inc., 2011 |
PDF, 288 страниц, 8.64 МБ
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The sheer pervasiveness of game experience — 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game — means that instant naffness falls upon those who express a musty disdain for the medium. This book shows that computer game-playing has a strong claim to be one of the most vital test-beds for intellectual enquiry.
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1045
vitalysev
14 августа 2013
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How to Thrive in the Digital Age
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Macmillan Publishers
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Автор: Chatfield Tom Издательство: Macmillan Publishers, 2012 |
PDF, 160 страниц, 4.80 МБ
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Over the last decade, through digital media, we have crossed a number of significant thresholds: the interconnection of over half of the world's adult population through mobile telephony and the internet and the devotion of more than half the waking hours of a western generation to mediated experience. Yet little mainstream thought has been given to what these transitions signify for the business of daily living; and what thought there has been too often focuses on grand claims of loss or gain. This book asks what it means not simply to live within a digital century, but to live well with it and within it. Unlike most other contemporary accounts, it is neither a tale of technology doom nor glory, but a pragmatic guide to what questions we need to ask of the world around us; what it might mean to answer these; and what practical steps might allow us all both to choose and to use the tools at our disposal, and to live within a digital century in as fully human a sense as possible.
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580
admin
26 декабря 2014
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